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1. Best Battleship Ship: Abaddon, Apoc, or Geddon? - in Ships and Modules [original thread]
while i do agree with you on the geddon beeing the better ship i have two things to mention: in fleet ops Abbadon is a bit better then the Geddon because it has a better alpha strike(the best actualy) due to it's damage bonus and extra turret. al...
- by dot me - at 2007.05.09 16:33:00
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2. Bloggers #58, If ya can't stand the heat, get out of the blob - in EVE Information Portal [original thread]
i'm shocked to say the least. maybe moust of you don't know this(and i'll add here our Dev team) but the only 2 weapons that have Aoe damage, that is smartboms and DD are a nice recepy for ... LAG! and when i say lag i mean hugdge terrible shocki...
- by dot me - at 2007.04.30 13:39:00
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3. vote: Is gallante over powerd? - in Ships and Modules [original thread]
for those that think morros sucks at poss busting i'd say get a real grip of reality: and get some real facts
- by dot me - at 2007.04.27 11:42:00
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4. [Rev] Muninn PvP & PvE - in Ships and Modules [original thread]
Originally by: Ryysa Good thing you don't do pvp then, because these rigs would be together worth more than probably 5 or 6 fully fitted muninns. it also fits with t1 rigs. but then again maybe you'd think those are expensive too.
- by dot me - at 2007.04.19 08:35:00
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5. [Rev] Muninn PvP & PvE - in Ships and Modules [original thread]
for pvp i'd love this: 5X [268 | 24] 720mm Howitzer Artillery II 2X [46 | 22] 'Arbalest' Assault Missile Launcher 2X [1 | 10] Sensor Booster II [123 | 46] Large Shield Extender II 2X[1 | 15] Tracking Enhancer II (could do with better) 3X[1 | 30]...
- by dot me - at 2007.04.19 07:55:00
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6. [Rev] Muninn PvP & PvE - in Ships and Modules [original thread]
Originally by: Ryysa Drop the rcu... high: 720 II's mid: 2x sensor booster II (you NEED the range), tracking comp II low: 3x gyro II, tracking enh II, sar II ? that fits iirc... ok you got me really curious. why the small armor rep? ...
- by dot me - at 2007.04.16 13:05:00
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7. Overview .. and all that's wrong with it. - in Ships and Modules [original thread]
Edited by: dot me on 07/03/2007 13:14:14 first of all. i want to say that i know eople have different opinions about stuff. it's only natural. so .. if you disagree with my thoughts on the matter, i respect your opinion. so. lately .. alot of...
- by dot me - at 2007.03.07 13:16:00
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8. Recon launchers / Scan Probes effectively useless vs. mission runners - in EVE General Discussion [original thread]
Originally by: Bellum Eternus Now try to find a mission runner that is more than 4 au away from any celestial object, and in a position that is on the far side of any warpable object... the answer has already been given to you in this t...
- by dot me - at 2007.03.06 13:35:00
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9. [WTS] 20 * 50day ETC - 220M isk - Secure method - ONLINE NOW - in Sell Orders [original thread]
bought 1 too. fast and all ok. ty.
- by dot me - at 2007.03.05 20:06:00
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10. Recon launchers / Scan Probes effectively useless vs. mission runners - in EVE General Discussion [original thread]
Originally by: Bellum Eternus THE CAREBEARS HAVE THEIR TOOLS TO DO THEIR JOB, GIVE US BACK OUR TOOLS SO WE CAN DO OURS. you have the tools and means. but you are too damn lazy and want the easy way out. others do it(they have already po...
- by dot me - at 2007.03.05 13:15:00
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11. Recon launchers / Scan Probes effectively useless vs. mission runners - in EVE General Discussion [original thread]
Edited by: dot me on 05/03/2007 11:08:52 Originally by: Bellum Eternus The most frustrating thing for me is that there seems to be no clear answer to what the hard numbers are. and i'd say thank god they don't answer to guys like yo...
- by dot me - at 2007.03.05 11:05:00
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12. Cloaking Suggestion - in Ships and Modules [original thread]
Originally by: VJ Maverick Don't play dumb. You know exactly what I mean. We have covered it all. And then we covered it again. Everybody said his piece. And just like with religion, the true champions of each side will never agree with t...
- by dot me - at 2007.02.24 06:56:00
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13. Why Amarr is better than the rest. - in Ships and Modules [original thread]
Originally by: Tisanta Okay so people have been going on about the fact that the laser cap reduction on amarrian ships is not really a bonus.. but i relised today that it is! yet you go on ranting about how good abbadon and pilgim ar...
- by dot me - at 2007.02.21 13:24:00
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14. Cloaking Suggestion - in Ships and Modules [original thread]
Originally by: Kalica Kahn Edited by: Kalica Kahn on 21/02/2007 07:47:35 Edited by: Kalica Kahn on 21/02/2007 07:43:46 And if it is "your" area of space "owned" buy your corp/alliance, should you be policing it/providing security? ...
- by dot me - at 2007.02.21 08:58:00
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15. Caldari ships and their philosophy of combat - need some advices - in Ships and Modules [original thread]
Originally by: Akita T Originally by: dot me i am happy you agree with me that the words "MUCH LESS cap-hungry" don't fit there. Well, if you're looking at the total raw repaired/boosted amount, for the same total amount of rep...
- by dot me - at 2007.02.20 15:33:00
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16. Caldari ships and their philosophy of combat - need some advices - in Ships and Modules [original thread]
Originally by: Akita T With maxed-out skills... Conclusion: shield combo boosts almost 15% more per second for a minimal (1.25%) cap/second drain increase. i am happy you agree with me that the words "MUCH LESS cap-hungry" don't fit t...
- by dot me - at 2007.02.20 14:59:00
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17. Caldari ships and their philosophy of combat - need some advices - in Ships and Modules [original thread]
Originally by: Akita T You have the strongest tanks, with very fast response times, and quite CONTRARY to popular belief, MUCH LESS cap-hungry as an equivalent armor tank, for a fully skilled pilot... but it does indeed require an additio...
- by dot me - at 2007.02.20 14:42:00
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18. Beam lasers. - in Ships and Modules [original thread]
then i missed the point of the OP. stoopid work. also means you haven't read carefully my first post :P as I was arguing that the visual effect itself does not add in any way to lag. and that CCP got pulses and beams the other way around. o wel...
- by dot me - at 2007.02.20 11:49:00
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19. Beam lasers. - in Ships and Modules [original thread]
then i missed the point of the OP. stoopid work. also means you haven't read carefully my first post :P as I was arguing that the visual effect itself does not add in any way to lag. and that CCP got pulses and beams the other way around. o wel...
- by dot me - at 2007.02.20 11:49:00
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20. Beam lasers. - in Ships and Modules [original thread]
Edited by: dot me on 20/02/2007 11:09:50 Originally by: Goumindong Originally by: dot me 2. you do not need to comunicate to the server EVERY single detail, this includes visual effects. as far as coding is concerned you are f...
- by dot me - at 2007.02.20 11:07:00
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